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- on exitFrame
- repeat while not (the mouseDown) and soundBusy(3)
- generalRoll(47, 10007)
- updateStage()
- end repeat
- repeat while the mouseDown and soundBusy(3)
- generalRoll(47, 10007)
- updateStage()
- end repeat
- if soundBusy(3) then
- updateStage()
- go(the frame)
- else
- set the castNum of sprite 47 to 10005
- end if
- end
-